This game was developed for Game Dev Field Guide's monthly game jam. 
The theme was replayable  with modifier being juicy. 
My goal with this project was to create a game which is easy to play and understand but does require the player pay attention to changes in the game . I decided to create a hyper casual style game as most of them work on being replayable. 
I don't play much causal games and most of the games I want to make have a story.
So it was a challenge for me to create something which is abstract and fun to play. 

Would recommend playing on mobile. Has touch support. 

Music used
"Gliding"

"Furries"

"Dusk"

by Eric Matyas

www.soundimage.org

Comments

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Nice and simple mechanics and the sfx work very well. Especially the Bubble popping sound is very pleasant.


The title screen feels a bit messy, I had a hard time processing the information there (might be because of lack of sleep on my end though). In the game my biggest concern was the Bubble hitboxes. They could be a bit bigger.


Well done!

Thank you for the feedback :D Will working on polishing it more after a lil break 

Hi, the game works great.  I like the strategy element, its not apparent at first play but you have to keep an eye on the color of the border changing as the bad color bubbles you let go by before the color changed will hit the top and cause point loss.  

I think that if you wanted to keep the game idea going and add more to it in terms of content.   Break the gameplay up into rounds, perhaps a bonus round for reaching X points, and finally some type of timeout after the color changes so that bubbles a few pixels away from the edge before the color changes don't take away hearts.

(+1)

Hello, glad you like it :) . Thank you for the feedback , those are some good idea will look into. I tried to give a grace period when panel changes color so even if a bubble color which is previous panel color is touches the top u wont lose point. Think the period needs to tweak more or be given a better visual cue. Breaking the game into parts sounds great. Moving forward will introduce one mechanic at a time so as to let the player ease in how to play the game . Cheers.